Post by adrsok on Feb 17, 2015 13:51:01 GMT
Gameplay:
Match format: 4 vs 4 or 5 vs 5 if both sides agree.
Rounds: 9 rounds (4 random bases, each played twice then arena 2)
Server: Matches can be played only on Tournament's servers.
Referee: Every match must be supervised by at least 2 referees.
System: First there will be 4 groups with 3 clans in each group, first 2 ranks qualify for the next round, then it will be played as K.O. phase
Gamemode: Tactics 1.2 r20
Glitches:
closedamage: false
crouchbug: true
"This is the glitch where the post shooting animation can be aborted by using the crouch key."
fastfire: false
"This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster."
fastmove: true
"This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle)."
hitanim: false
"Enabling this allows 'hit by bullet' animations to interrupt player aiming."
quickreload: true
"This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation."
fastsprint: true
"Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA."
Limites:
fps_limit: 50
fps_minimal: 25
packetloss_second: 3
packetloss_total: 10
ping_maximal: 350
warning_fps: 10
warning_packetloss: 3
warning_ping: 10
Avaible weapons:
Max slots: 3
Base:
capturing: 0:20
timelimit: 10:00
Match format: 4 vs 4 or 5 vs 5 if both sides agree.
Rounds: 9 rounds (4 random bases, each played twice then arena 2)
Server: Matches can be played only on Tournament's servers.
Referee: Every match must be supervised by at least 2 referees.
System: First there will be 4 groups with 3 clans in each group, first 2 ranks qualify for the next round, then it will be played as K.O. phase
Gamemode: Tactics 1.2 r20
Glitches:
closedamage: false
crouchbug: true
"This is the glitch where the post shooting animation can be aborted by using the crouch key."
fastfire: false
"This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster."
fastmove: true
"This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle)."
hitanim: false
"Enabling this allows 'hit by bullet' animations to interrupt player aiming."
quickreload: true
"This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation."
fastsprint: true
"Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA."
Limites:
fps_limit: 50
fps_minimal: 25
packetloss_second: 3
packetloss_total: 10
ping_maximal: 350
warning_fps: 10
warning_packetloss: 3
warning_ping: 10
Avaible weapons:
Max slots: 3
Base:
capturing: 0:20
timelimit: 10:00